I really like this game, the movement is really fun. Except the last sequence before the end. I hate that sequence it's too timer based and kinda cruel. Even tho i know how to beat it slowed me down a lot. Right now i'm at 14:10:41 CAUSE of that sequence ALONE. It's really infuriating. Edit:New best rn 9:46:36
Found this game through your great devlog. The game is good and I quite enjoyed it. IMO the jump buffer is too long. I often jumped unintentionally while holding the spacebar for long jump. Maybe add jump to the queue on key press, not release. Sometimes I thought I grabbed a wall but actually didn't and missed a few jumps. I would make grabbing (and instantly wall jumping) a little more forgiving.
My favourite level was third to the last. It was very interesting combination of game mechanics and the timing is great. It always felt good when I finished it. On the other hand, I didn't enjoy the last level. I felt it was unfair. Many times I timed out just before the end.
Also it would be nice if all the objects returned to starting position when you die. Waiting for the right time to start breaks the flow.
I understand that this game was made in a few days and for such a short time is amazing. But I wanted to share my opinion.
My time was 00:09:46:67 I'd recommend restarting the cycle every time you die next time tho. Also: please for the love of god add a button that kills yourself so if you fall down you don't have to wait for the timer to run out and also so you can restart the run without having to reopen the game
the idea of the game was fun and I like speedrunning but the level design was not very good particularly the final level and there was a major glitch were you would get stuck in the ground also I think you should remove the "stepouts" as they felt kinda random or you could probably fix them by making every object reset to its original timer when you die
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I really like this game, the movement is really fun. Except the last sequence before the end. I hate that sequence it's too timer based and kinda cruel. Even tho i know how to beat it slowed me down a lot. Right now i'm at 14:10:41 CAUSE of that sequence ALONE. It's really infuriating.
Edit:New best rn 9:46:36
22:50.11, ah well.
The automatic “double” jump threw me off a couple times.
Otherwise, the controls felt nice and snappy.
Found this game through your great devlog. The game is good and I quite enjoyed it. IMO the jump buffer is too long. I often jumped unintentionally while holding the spacebar for long jump. Maybe add jump to the queue on key press, not release. Sometimes I thought I grabbed a wall but actually didn't and missed a few jumps. I would make grabbing (and instantly wall jumping) a little more forgiving.
My favourite level was third to the last. It was very interesting combination of game mechanics and the timing is great. It always felt good when I finished it. On the other hand, I didn't enjoy the last level. I felt it was unfair. Many times I timed out just before the end.
Also it would be nice if all the objects returned to starting position when you die. Waiting for the right time to start breaks the flow.
I understand that this game was made in a few days and for such a short time is amazing. But I wanted to share my opinion.
Final time 1.13.88. Still see ways to improve it but this was the best I could get as of now..
Very challenging yet enjoyable.
My time was 00:09:46:67 I'd recommend restarting the cycle every time you die next time tho. Also: please for the love of god add a button that kills yourself so if you fall down you don't have to wait for the timer to run out and also so you can restart the run without having to reopen the game
I did it in 18:49:23! Nice devlog too, once I figured out I could stand at the timer to wait for the right cycle it was a bit easier
I spend 16 minutes and 15 minutes was on the last checkpoint 😩
Overall it has a nice game play, but I would suggest adding more levels and definitely a restart shortcut!!!
someone request this to speedrun.com
My final time was 01:46:3
end me
the idea of the game was fun and I like speedrunning but the level design was not very good particularly the final level and there was a major glitch were you would get stuck in the ground also I think you should remove the "stepouts" as they felt kinda random or you could probably fix them by making every object reset to its original timer when you die