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very nice

nice

nice

nice

nice

nice²

nice!

(-8)

Not funny, have bugs, not intuitive...

(+6)(-1)

The guy barely had any free time to make this, cut him some slack

(+3)

great game, I like how you designed the game even while you were very busy!

(+1)

nice

(+3)

Tiny nitpicks:

- Spacebar is in the `ui_accept` (i think) input action so closing the shop also presses a button.

- I would've preferred the "picking up" raycast if that's what it is, to be in the input direction rather than the player's actual facing direction. Sometimes I would press a direction and try to pick up an apple, but the player didn't turn fast enough so I would just kick it off the island. But that also might feel a bit unnatural so idk.


Otherwise, nice.

(1 edit) (+1)

nice

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nice

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nice

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nice

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nice

(+2)(-1)

It would be great if there was a button to fully deplete one resource for another. It would also be great if there was a way to signal to the player that a patch of wheat has fully grown.

As a fan of your YouTube channel and Animal Crossing, I'm very satisfied with this game. Keep up the great work!

(+1)

nice

(1 edit) (+4)

I could say this is a charming li'l game, and impressive for twenty-four hours' work squeezed in amidst other things, but that would be breaking the pattern.

So instead, I'll just say "nice."

(+1)

nice

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nice

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nice

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noice

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nice

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nice

(+2)

nice