- Spacebar is in the `ui_accept` (i think) input action so closing the shop also presses a button.
- I would've preferred the "picking up" raycast if that's what it is, to be in the input direction rather than the player's actual facing direction. Sometimes I would press a direction and try to pick up an apple, but the player didn't turn fast enough so I would just kick it off the island. But that also might feel a bit unnatural so idk.
It would be great if there was a button to fully deplete one resource for another. It would also be great if there was a way to signal to the player that a patch of wheat has fully grown.
As a fan of your YouTube channel and Animal Crossing, I'm very satisfied with this game. Keep up the great work!
I could say this is a charming li'l game, and impressive for twenty-four hours' work squeezed in amidst other things, but that would be breaking the pattern.
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Nice! Lovely little game!
Also kept going "no no nO NO--" when I accidentally kicked an apple off the edge lol
very nice
nice
nice
nice
nice
nice²
nice!
Not funny, have bugs, not intuitive...
The guy barely had any free time to make this, cut him some slack
great game, I like how you designed the game even while you were very busy!
nice
Tiny nitpicks:
- Spacebar is in the `ui_accept` (i think) input action so closing the shop also presses a button.
- I would've preferred the "picking up" raycast if that's what it is, to be in the input direction rather than the player's actual facing direction. Sometimes I would press a direction and try to pick up an apple, but the player didn't turn fast enough so I would just kick it off the island. But that also might feel a bit unnatural so idk.
Otherwise, nice.
nice
nice
nice
nice
nice
It would be great if there was a button to fully deplete one resource for another. It would also be great if there was a way to signal to the player that a patch of wheat has fully grown.
As a fan of your YouTube channel and Animal Crossing, I'm very satisfied with this game. Keep up the great work!
nice
I could say this is a charming li'l game, and impressive for twenty-four hours' work squeezed in amidst other things, but that would be breaking the pattern.
So instead, I'll just say "nice."
nice
nice
nice
noice
nice
nice
nice